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Trade Outposts and Bargain Goods 2010-03-08 05:57

Dungeons & Dragons Online Gold which is my favorite and I often try my best to get it is the center of the game, I am clever to use it to change for useful things, such as skills, arms and so on.
Other than the towns, there are some trade outposts on the map where the goods can be sold and bought. But they are somewhat unique themselves because they do not function the same way as regular Specialty Shops. First, the specialties dealer will not want to make business with you, so you will have to convince him by doing a small quest. Go to a town and equip your merchant flag.
1. Bandit Den Trade Outpost (Tiger Mountain Region) It is located inside the Bandit Den, a building a bit north of the main central building, and it is available after level 20.
Quest: Deliver an item to some Ginseng on Barroom Street of Jungian (near the entrance to the Thief Town), then kill 20 White Tigers.
2. Black Robber Den Trade Outpost (Trim Basin Region)
It is located inside the valley of the main Black Robber Stronghold, go down the Southeast path, a small tent, and it is available after level 30.
Quest: Deliver an item to the Storekeeper on Downrange (the bulky man that usually speaks nothing) and kill 20 dollars.
3. Nay Remains Trade Outpost (Taklimakan Region)
It is inside a destroyed house in the northern part of the Nay Remains circle, and it is available after level 60.
Quest: Deliver an item to Samoa of Honan and kill 20 Sharma.
Thanks yoyo for the info
4. Evil Order Trade Outpost (Minor Asia Region)
The DDO Online site mentions this outpost but I did not locate the NPC, so I presume it is closed for now.

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Journey murder 2010-03-02 04:32

aion gold sends us into stealth over cracks to release points, the most importance is that we should not be too hidden, and almost secret is exposed. They roaming the land to see more people on the state, which means that distinction, do not open killing and stealth are killing in the past to open this feelings or surprise. The descent, long distance patterns, dizziness off, and no death were too stronger.
The fist is to see guard, if we do not grasp the flash, there is sure on the last, I have the last to see him guarding the hidden equipment is too gorgeous to flash people, more trash, they can still play. He opened a suit of armor that we run, consumption of death, he was caught eating yellow water and then run, do not run away of the state your water and then run, do not run away of the state your equipment really well, ran off slowly, and so a suit of armor did not rush to go to kill him in running, so he was grinding die.
The second is to see the wizard, this is not to say, if it was lost to attack the wizard and then there is no solution. The third is to see killing star, there is some way like the guard play, killing star that do not have balance sword will not lose, unless his equipment is the rather most strongest.
The forth is to see bow star, this career annoyed, if you do not kill him, and then that you wanted to run is difficult, but under normal circumstances. I think that you did not run out of a set of skills, and he was in end early. The same stealth, he intended to kill immediately behind the surprise attack on the opening. The descent, long distance patterns, dizziness off. On the wild beasts, aerial bombardment, no death, then fill the beating, pay attention and open to avoid jumping, jump break descent, to avoid breaking patterns blast.

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Be ready for doing things for self 2010-03-02 04:32

wyd gold show its own ability to help players when fighting, killing bugbears or enemies is so cool, but we must do it, or we will be a dead man if we are weak. My means is that we need do things for us when we face trouble, and we must be careful.
After you create your Alias, you are ready for jobbing! All that is left is buying your trader flag or hunter ID. Even if you have one from before the Legend I Update, I suggest you replace it because the new job items have a 1Str or 1Int bonus (not that much but you should use every help you can). When you are done buying it for a mere ten thousand gold, just equip it to start jobbing.
There are a few rules for equipping job items tough. You can only do it on towns. When you try to equip it, it will take 10 seconds to equip. After you do, you will be teleported to the same town you were at when you equipped (so that your identity is protected, because now you will be with an Alias). You can not equip the job item if you are on a regular player party, and you can not join regular player party after you equip it as well. You will be able only to join a party marked as Trade on the party match.
To unique the job item, it is the same process. It takes 10 seconds too unequipped, can only be done in towns, you will be teleported and all and you can not do it while on a Trade party. You also cannot unequipped if you are with a transport (trade camel and horse) and oddly enough, you cannot unequipped if you are riding a racing horse, probably to prevent an earlier bug that you could move while enquiring and make other players murderer.

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Transaction lines 2010-03-02 04:32

worldedition gold has an unusual power in the game, we can not see it lowly, otherwise we will have some cost which is creasing in future time, and we can teach you to do well in transaction.
Have all the traders move while one of them leads. The leading one should be an experienced trader tough not necessarily the one with the most levels. The hunters should move close and surround the traders guarding them from any thieves that spawn. The traders should try not having to fight, since they are the main target of the thieves. The best would be so that the traders did not have to dismount the camel at all during the trip, while the hunters alone take care of the NPC thieves.
Should the camel die, all goods and the trader him/herself will be scattered on the ground, forcing the whole caravan to a halt. That 21 second rule comes from the old days, but now it extends to your party members and your hunters probably need to kill everything nearby, you would best leave the party to resume quickly. After the camel is resuming, the trader can pick up the scattered goods one by one, and then rejoin the party so the caravan can go on.
Arriving on the destination, all a trader has to do is go to the Specialty Shop and sell the goods there. The longer the distance between the Specialty Shops, the more profit is obtained. The best profit route would be Jungian. Constantinople, but that is a very long way and also risky. When the trader arrives at the shop, he just has to click the Sell All button on the transports inventory and watch the inventory cash grow. It is also common courtesy to ask the hunters to open their inventories to see their income as well.

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A Caravan Guide 2010-03-02 04:31

tera gold is used by us in the game but it is really very valuable for us, and we often talk that how to earn it as soon as possible. We enter into this game to show our feelings, I think we can do well in the game, and now you can have a look to guide.
After that you are done readying yourself for a job, its time to get started. Look for other traders and hunters that can/want to join you and organize a caravan. Hunters and traders must be on the same party. Do not try to have more traders than hunters, because NPC Thieves are usually overwhelming, and the less hunters, the harder it is to wear them off the caravan and the more punishment the traders and their transports take.
Traders must choose between a camel and a horse for transporting goods. A camel (or in high levels, an Ox) has high HP and carries more goods than a horse can without changing stars (trade difficulty), but is slow. A Horse has smaller HP and carries fewer goods, but can run much faster. It is completely up to the traders to choose which transport to use and all should use the same kind of transport to not combine disadvantages.
Traders also should be wary and buy some replacement transport in case it dies on the middle of the trade and you still have a chance on reclaiming the goods. Pet Potions (sold at the stable) are a must to keep the transport alive and keep the caravan running smoothly. A rule a trader soon learns: There are never enough pet potions: Buy the most you can. If you run out of them, you will have to rely on someone helping you to restock them, and that is not always an option. Other news I will tell you next time, and I think you can do well.

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A good way to practice level as Silver months 2010-02-22 06:53

Lineage 2 Adena guilds that there is good mean to help you enter into high level, only if you work hard to practice. That is incarnations generally incarnations for almost all occupations, are side effects, in addition to archers, especially the silver on the use of changing body can get a great advantage. The basic attributes and skills are to become active and active properties of skills, passive skills retention after changing body. After the archer by the long-range attack changing body into close combat, direct benefits are saving arrows, attack does not consume energy, and do not worry because when the use of bows and arrows to narrow the gap brought about by damage to punishment. I think you can do well, but you need take care when fighting.
When using the bow and arrow attack, once the enemy close, and injuries dropped to seventy percent below changing body not after this anguish, and because most of the incarnations of human soldiers properties, which make up the wizard warrior attributes congenitally deficient, meaning that if you are a power of 36 strength adding 4 tattoos changing body adding 4 after the power is the power of 40 tattoos. This time of shooter can make a comparison, first of all have the same basic properties, and there is no longer a disadvantage, passive skills, in addition to weight-bearing gap, there is only a passive fatal injuries, and this gap is not large, but the advantage is very obviously, is that 79 passive skills to learn fast counter attacks and dash arrows back, when you, as an archer, let the enemy close and attack you are taboo, but change into after the close combat, these two skills. The role of the very practical, you would love to play you blame energetically.

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